![]() When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (en passant being the only exception). Enemy pieces cannot be passed, but they can be "captured". One's own pieces ("friendly pieces") cannot be passed if they are in the line of movement, and a friendly piece can never replace another friendly piece. With the exception of the knight, pieces cannot jump over each other. In practice, the pawn is almost always promoted to a queen. If a pawn advances all the way to its eighth rank, it is then promoted (converted) to a queen, rook, bishop, or knight of the same color. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant. Pawns are the only pieces that capture differently than they move. When such an initial two square advance is made that puts that pawn horizontally adjacent to an opponent's pawn, the opponent's pawn can capture that pawn "en passant" as if it moved forward only one square rather than two, but only on the immediately subsequent move. If it has not moved yet, the pawn has the option of moving two squares forward, if both squares in front of the pawn are unoccupied. Pawns have the most complex rules of movement: A pawn can move forward one square, if that square is unoccupied. With one exception (en passant), all pieces capture opponent's pieces by moving to the square that the opponent's piece occupies. Pieces are moved to either an unoccupied square, or one occupied by an opponent's piece, capturing it and removing it from play. The players alternate moving one piece at a time (with the exception of castling, when two pieces are moved at the same time). ![]() The colors are chosen either by a friendly agreement, by a game of chance or by a tournament director. One player, referred to as White, controls the white pieces and the other player, Black, controls the black pieces White is always the first player to move. ![]() The chessboard is placed so that each player has a white square in the near right hand corner, and the pieces are set out as shown in the diagram, with each queen on a square that matches its color.Įach player begins the game with sixteen pieces: each player's pieces comprise one king, one queen, two rooks, two bishops, two knights and eight pawns. The colors of the sixty-four squares alternate between light and dark, and are referred to as "light squares" and "dark squares". Each player can move any other of their Pawns two spaces one time on that Pawn’s first move.Chess is played on a square board of eight rows (called ranks and denoted with numbers 1 to 8) and eight columns (called files and denoted with letters a to h) of squares. The Pawn can only move forward a single space and can only capture diagonally. If the Pawn reaches the very back rank of the enemy field, it can transform into any piece except for the King. The Pawn is the one piece that can change its value throughout the game. What Is the Pawn’s Value?Įach player has eight Pawns, and each Pawn is worth one point. The Pawn is the most common piece you’ll see on the chessboard and becomes more valuable as the game continues. The Knight moves in an L or Y shape pattern in all directions. The Knight is unique because it moves by jumping over pieces instead of sliding around the chessboard. ![]() The Knight has the most interesting movement out of all the chess pieces. You’ll rarely see a Knight at the edges of the chessboard. Knights should stay near the center of the board to support and defend pieces as effectively as possible. The Knight, like the Bishop, has a three-point value. What Is the Knight’s Value?Įach player will have two Knights. The Knight and the Bishop may not move the same, but both can create excellent positions for chess players. When creating chess sets, the Knight and Queen have the most detail and attention put into creating them. The Knight is one of the most well-known pieces. You’ll never have both of your Bishops on the same color tile. You will always have one Bishop on a white tile and the other on a black tile. The Bishop has complete diagonal movement across the board. Bishops can make strong plays across the board and are most powerful when they’re at the center of the board. What Is the Bishop’s Value?Įach player has two Bishops, and each Bishop has a three-point value. For transparency, the Bishop is above the Knight because one has to come before, but both pieces have advantages and disadvantages. Depending on whom you ask, the Bishop is more valuable than the Knight. The Bishop and Knight are in a strange position.
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